The Impact of Changes to Daylight Illumination level on Architectural experience in Offices Based on VR and EEG

November 08, 2023 Β· Declared Dead Β· πŸ› arXiv.org

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Pegah Payedar-Ardakani, Yousef Gorji-Mahlabani, Abdolhamid Ghanbaran, Reza Ebrahimpour arXiv ID 2311.05028 Category cs.HC: Human-Computer Interaction Cross-listed q-bio.NC Citations 1 Venue arXiv.org Last Checked 4 months ago
Abstract
This study investigates the influence of varying illumination levels on architectural experiences by employing a comprehensive approach that combines self-reported assessments and neurophysiological measurements. Thirty participants were exposed to nine distinct illumination conditions in a controlled virtual reality environment. Subjective assessments, collected through questionnaires in which participants were asked to rate how pleasant, interesting, exciting, calming, complex, bright and spacious they found the space. Objective measurements of brain activity were collected by electroencephalogram (EEG). Data analysis demonstrated that illumination levels significantly influenced cognitive engagement and different architectural experience indicators. This alignment between subjective assessment and EEG data underscores the relationship between illuminance and architectural experiences. The study bridges the gap between quantitative and qualitative assessments, providing a deeper understanding of the intricate connection between lighting conditions and human responses. These findings contribute to the enhancement of environmental design based on neuroscientific insights, emphasizing the critical role of well-considered daylighting design in positively influencing occupants' cognitive and emotional states within built environments.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted