BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual Analytics
November 10, 2023 Β· Declared Dead Β· π Proc. ACM Hum. Comput. Interact.
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Authors
Shiyi Liu, Ruofei Ma, Chuyi Zhao, Zhenbang Li, Jianpeng Xiao, Quan Li
arXiv ID
2311.05912
Category
cs.HC: Human-Computer Interaction
Citations
4
Venue
Proc. ACM Hum. Comput. Interact.
Last Checked
4 months ago
Abstract
Hero drafting for multiplayer online arena (MOBA) games is crucial because drafting directly affects the outcome of a match. Both sides take turns to "ban"/"pick" a hero from a roster of approximately 100 heroes to assemble their drafting. In professional tournaments, the process becomes more complex as teams are not allowed to pick heroes used in the previous rounds with the "best-of-N" rule. Additionally, human factors including the team's familiarity with drafting and play styles are overlooked by previous studies. Meanwhile, the huge impact of patch iteration on drafting strengths in the professional tournament is of concern. To this end, we propose a visual analytics system, BPCoach, to facilitate hero drafting planning by comparing various drafting through recommendations and predictions and distilling relevant human and in-game factors. Two case studies, expert feedback, and a user study suggest that BPCoach helps determine hero drafting in a rounded and efficient manner.
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