Exploring User Perceptions of Virtual Reality Scene Design in Metaverse Learning Environments

November 17, 2023 Β· Declared Dead Β· πŸ› IEEE International Conference on Consumer Electronics

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Authors Rahatara Ferdousi, Mohammed Faisal, Fedwa Laamarti, Chunsheng Yang, Abdulmotaleb El Saddik arXiv ID 2311.10256 Category cs.HC: Human-Computer Interaction Cross-listed cs.MM Citations 2 Venue IEEE International Conference on Consumer Electronics Last Checked 4 months ago
Abstract
Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating effective learning experiences in the Metaverse. However, there is limited research on the impact of different design elements on user's learning experiences in VR scenes. To address this, a study was conducted with 16 participants who interacted with two VR scenes, each with varying design elements such as style, color, texture, object, and background, while watching a short tutorial. Participant rankings of the scenes for learning were obtained using a seven-point Likert scale, and the Mann-Whitney U test was used to validate differences in preference between the scenes. The results showed a significant difference in preference between the scenes. Further analysis using the NASA TLX questionnaire was conducted to examine the impact of this difference on cognitive load, and participant feedback was also considered. The study emphasizes the importance of careful VR scene design to improve the user's learning experience.
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