Neural Style Transfer for Computer Games
November 24, 2023 Β· Declared Dead Β· π BMVC Workshop
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Authors
Eleftherios Ioannou, Steve Maddock
arXiv ID
2311.14617
Category
cs.CV: Computer Vision
Citations
5
Venue
BMVC Workshop
Last Checked
4 months ago
Abstract
Neural Style Transfer (NST) research has been applied to images, videos, 3D meshes and radiance fields, but its application to 3D computer games remains relatively unexplored. Whilst image and video NST systems can be used as a post-processing effect for a computer game, this results in undesired artefacts and diminished post-processing effects. Here, we present an approach for injecting depth-aware NST as part of the 3D rendering pipeline. Qualitative and quantitative experiments are used to validate our in-game stylisation framework. We demonstrate temporally consistent results of artistically stylised game scenes, outperforming state-of-the-art image and video NST methods.
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