SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation

November 28, 2023 Β· Declared Dead Β· πŸ› Neural Information Processing Systems

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Jesus Zarzar, Bernard Ghanem arXiv ID 2311.16671 Category cs.CV: Computer Vision Cross-listed cs.AI, cs.GR Citations 3 Venue Neural Information Processing Systems Last Checked 4 months ago
Abstract
We present a novel approach for digitizing real-world objects by estimating their geometry, material properties, and environmental lighting from a set of posed images with fixed lighting. Our method incorporates into Neural Radiance Field (NeRF) pipelines the split sum approximation used with image-based lighting for real-time physical-based rendering. We propose modeling the scene's lighting with a single scene-specific MLP representing pre-integrated image-based lighting at arbitrary resolutions. We achieve accurate modeling of pre-integrated lighting by exploiting a novel regularizer based on efficient Monte Carlo sampling. Additionally, we propose a new method of supervising self-occlusion predictions by exploiting a similar regularizer based on Monte Carlo sampling. Experimental results demonstrate the efficiency and effectiveness of our approach in estimating scene geometry, material properties, and lighting. Our method is capable of attaining state-of-the-art relighting quality after only ${\sim}1$ hour of training in a single NVIDIA A100 GPU.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Computer Vision

πŸŒ… πŸŒ… Old Age

Fast R-CNN

Ross Girshick

cs.CV πŸ› ICCV πŸ“š 27.7K cites 11 years ago

Died the same way β€” πŸ‘» Ghosted