Two-Step Reinforcement Learning for Multistage Strategy Card Game
November 29, 2023 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Konrad Godlewski, Bartosz Sawicki
arXiv ID
2311.17305
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.GT
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
In the realm of artificial intelligence and card games, this study introduces a two-step reinforcement learning (RL) strategy tailored for "The Lord of the Rings: The Card Game (LOTRCG)," a complex multistage strategy card game. This research diverges from conventional RL methods by adopting a phased learning approach, beginning with a foundational learning stage in a simplified version of the game and subsequently progressing to the complete, intricate game environment. This methodology notably enhances the AI agent's adaptability and performance in the face of LOTRCG's unpredictable and challenging nature. The paper also explores a multi-agent system, where distinct RL agents are employed for various decision-making aspects of the game. This approach has demonstrated a remarkable improvement in game outcomes, with the RL agents achieving a winrate of 78.5% across a set of 10,000 random games.
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