Self Generated Wargame AI: Double Layer Agent Task Planning Based on Large Language Model
December 02, 2023 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Y. Sun, J. Zhao, C. Yu, W. Wang, X. Zhou
arXiv ID
2312.01090
Category
cs.AI: Artificial Intelligence
Cross-listed
cs.CL
Citations
1
Venue
arXiv.org
Last Checked
4 months ago
Abstract
The large language models represented by ChatGPT have a disruptive impact on the field of artificial intelligence. But it mainly focuses on natural language processing, speech recognition, machine learning and natural language understanding. This paper innovatively applies the large language model to the field of intelligent decision-making, places the large language model in the decision-making center, and constructs an agent architecture with the large language model as the core. Based on this, it further proposes a two-layer agent task planning, issues and executes decision commands through the interaction of natural language, and carries out simulation verification through the wargame simulation environment. Through the game confrontation simulation experiment, it is found that the intelligent decision-making ability of the large language model is significantly stronger than the commonly used reinforcement learning AI and rule AI, and the intelligence, understandability and generalization are all better. And through experiments, it was found that the intelligence of the large language model is closely related to prompt. This work also extends the large language model from previous human-computer interaction to the field of intelligent decision-making, which has important reference value and significance for the development of intelligent decision-making.
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