Differentiable Point-based Inverse Rendering
December 05, 2023 Β· Declared Dead Β· π Computer Vision and Pattern Recognition
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Authors
Hoon-Gyu Chung, Seokjun Choi, Seung-Hwan Baek
arXiv ID
2312.02480
Category
cs.CV: Computer Vision
Citations
7
Venue
Computer Vision and Pattern Recognition
Last Checked
4 months ago
Abstract
We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based rendering, eliminating the need for multiple samplings per ray, typical of volumetric rendering, thus significantly enhancing the speed of inverse rendering. To realize this idea, we devise a hybrid point-volumetric representation for geometry and a regularized basis-BRDF representation for reflectance. The hybrid geometric representation enables fast rendering through point-based splatting while retaining the geometric details and stability inherent to SDF-based representations. The regularized basis-BRDF mitigates the ill-posedness of inverse rendering stemming from limited light-view angular samples. We also propose an efficient shadow detection method using point-based shadow map rendering. Our extensive evaluations demonstrate that DPIR outperforms prior works in terms of reconstruction accuracy, computational efficiency, and memory footprint. Furthermore, our explicit point-based representation and rendering enables intuitive geometry and reflectance editing.
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