DanZero+: Dominating the GuanDan Game through Reinforcement Learning
December 05, 2023 Β· Declared Dead Β· π IEEE Transactions on Games
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Authors
Youpeng Zhao, Yudong Lu, Jian Zhao, Wengang Zhou, Houqiang Li
arXiv ID
2312.02561
Category
cs.AI: Artificial Intelligence
Citations
6
Venue
IEEE Transactions on Games
Last Checked
4 months ago
Abstract
The utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period. Recent advancements have propelled AI programs to showcase expertise in intricate card games such as Mahjong, DouDizhu, and Texas Hold'em. In this work, we aim to develop an AI program for an exceptionally complex and popular card game called GuanDan. This game involves four players engaging in both competitive and cooperative play throughout a long process to upgrade their level, posing great challenges for AI due to its expansive state and action space, long episode length, and complex rules. Employing reinforcement learning techniques, specifically Deep Monte Carlo (DMC), and a distributed training framework, we first put forward an AI program named DanZero for this game. Evaluation against baseline AI programs based on heuristic rules highlights the outstanding performance of our bot. Besides, in order to further enhance the AI's capabilities, we apply policy-based reinforcement learning algorithm to GuanDan. To address the challenges arising from the huge action space, which will significantly impact the performance of policy-based algorithms, we adopt the pre-trained model to facilitate the training process and the achieved AI program manages to achieve a superior performance.
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