Action Scene Graphs for Long-Form Understanding of Egocentric Videos
December 06, 2023 Β· Declared Dead Β· π Computer Vision and Pattern Recognition
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Authors
Ivan Rodin, Antonino Furnari, Kyle Min, Subarna Tripathi, Giovanni Maria Farinella
arXiv ID
2312.03391
Category
cs.CV: Computer Vision
Citations
37
Venue
Computer Vision and Pattern Recognition
Last Checked
4 months ago
Abstract
We present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by providing a temporally evolving graph-based description of the actions performed by the camera wearer, including interacted objects, their relationships, and how actions unfold in time. Through a novel annotation procedure, we extend the Ego4D dataset by adding manually labeled Egocentric Action Scene Graphs offering a rich set of annotations designed for long-from egocentric video understanding. We hence define the EASG generation task and provide a baseline approach, establishing preliminary benchmarks. Experiments on two downstream tasks, egocentric action anticipation and egocentric activity summarization, highlight the effectiveness of EASGs for long-form egocentric video understanding. We will release the dataset and the code to replicate experiments and annotations.
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