Automated clustering of video games into groups with distinctive names
December 06, 2023 Β· Declared Dead Β· π International Conference on Evolutionary Computation
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Authors
Nicolas Grelier, StΓ©phane Kaufmann
arXiv ID
2312.03411
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
International Conference on Evolutionary Computation
Last Checked
4 months ago
Abstract
When doing a study on a large number of video games, it may be difficult to cluster them into coherent groups to better study them. In this paper, we introduce a novel algorithm, that takes as input any set of games S that are released on Steam and an integer k, and cluster S into k groups. Each group is then assigned a distinctive name in the form of a Steam tag. We believe our tool to be valuable for gaining deeper insights into the video game market. We show that our algorithm maximises an objective function that we introduce, the naming score, which assesses the quality of a clustering and how distinctive its name is.
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