Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents
December 06, 2023 Β· Declared Dead Β· π SIBGRAPI Conference on Graphics, Patterns and Images
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Authors
Rubens Montanha, Victor Araujo, Paulo Knob, Greice Pinho, Gabriel Fonseca, Vitor Peres, Soraia Raupp Musse
arXiv ID
2312.03428
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.GR
Citations
2
Venue
SIBGRAPI Conference on Graphics, Patterns and Images
Last Checked
4 months ago
Abstract
Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task. However, contemporary commercial and freely available technology now empowers users, programmers, and designers to create and animate VHs with relative ease. These technologies have even reached a point where they can replicate the authentic characteristics and behaviors of real actors, resulting in VHs that are visually convincing and behaviorally lifelike. This paper explores three closely related research areas in the context of virtual humans and discusses the far-reaching implications of highly realistic characters within these domains.
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