Luck, skill, and depth of competition in games and social hierarchies

December 07, 2023 Β· Declared Dead Β· πŸ› Science Advances

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Maximilian Jerdee, M. E. J. Newman arXiv ID 2312.04711 Category physics.soc-ph Cross-listed cs.SI, stat.ML Citations 9 Venue Science Advances Last Checked 3 months ago
Abstract
Patterns of wins and losses in pairwise contests, such as occur in sports and games, consumer research and paired comparison studies, and human and animal social hierarchies, are commonly analyzed using probabilistic models that allow one to quantify the strength of competitors or predict the outcome of future contests. Here we generalize this approach to incorporate two additional features: an element of randomness or luck that leads to upset wins, and a "depth of competition" variable that measures the complexity of a game or hierarchy. Fitting the resulting model to a large collection of data sets we estimate depth and luck in a range of games, sports, and social situations. In general, we find that social competition tends to be "deep," meaning it has a pronounced hierarchy with many distinct levels, but also that there is often a nonzero chance of an upset victory, meaning that dominance challenges can be won even by significant underdogs. Competition in sports and games, by contrast, tends to be shallow and in most cases there is little evidence of upset wins, beyond those already implied by the shallowness of the hierarchy.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” physics.soc-ph

R.I.P. πŸ‘» Ghosted

Scale-free networks are rare

Anna D. Broido, Aaron Clauset

physics.soc-ph πŸ› Nat. Commun. πŸ“š 988 cites 8 years ago

Died the same way β€” πŸ‘» Ghosted