Facial Emotion Recognition in VR Games
December 12, 2023 Β· Declared Dead Β· π 2023 IEEE Conference on Games (CoG)
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Authors
Fatemeh Dehghani, Loutfouz Zaman
arXiv ID
2312.06925
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CV,
cs.LG
Citations
5
Venue
2023 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
Emotion detection is a crucial component of Games User Research (GUR), as it allows game developers to gain insights into players' emotional experiences and tailor their games accordingly. However, detecting emotions in Virtual Reality (VR) games is challenging due to the Head-Mounted Display (HMD) that covers the top part of the player's face, namely, their eyes and eyebrows, which provide crucial information for recognizing the impression. To tackle this we used a Convolutional Neural Network (CNN) to train a model to predict emotions in full-face images where the eyes and eyebrows are covered. We used the FER2013 dataset, which we modified to cover eyes and eyebrows in images. The model in these images can accurately recognize seven different emotions which are anger, happiness, disgust, fear, impartiality, sadness and surprise. We assessed the model's performance by testing it on two VR games and using it to detect players' emotions. We collected self-reported emotion data from the players after the gameplay sessions. We analyzed the data collected from our experiment to understand which emotions players experience during the gameplay. We found that our approach has the potential to enhance gameplay analysis by enabling the detection of players' emotions in VR games, which can help game developers create more engaging and immersive game experiences.
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