Scaling Opponent Shaping to High Dimensional Games
December 19, 2023 Β· Declared Dead Β· π Adaptive Agents and Multi-Agent Systems
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Authors
Akbir Khan, Timon Willi, Newton Kwan, Andrea Tacchetti, Chris Lu, Edward Grefenstette, Tim RocktΓ€schel, Jakob Foerster
arXiv ID
2312.12568
Category
cs.AI: Artificial Intelligence
Citations
14
Venue
Adaptive Agents and Multi-Agent Systems
Last Checked
4 months ago
Abstract
In multi-agent settings with mixed incentives, methods developed for zero-sum games have been shown to lead to detrimental outcomes. To address this issue, opponent shaping (OS) methods explicitly learn to influence the learning dynamics of co-players and empirically lead to improved individual and collective outcomes. However, OS methods have only been evaluated in low-dimensional environments due to the challenges associated with estimating higher-order derivatives or scaling model-free meta-learning. Alternative methods that scale to more complex settings either converge to undesirable solutions or rely on unrealistic assumptions about the environment or co-players. In this paper, we successfully scale an OS-based approach to general-sum games with temporally-extended actions and long-time horizons for the first time. After analysing the representations of the meta-state and history used by previous algorithms, we propose a simplified version called Shaper. We show empirically that Shaper leads to improved individual and collective outcomes in a range of challenging settings from literature. We further formalize a technique previously implicit in the literature, and analyse its contribution to opponent shaping. We show empirically that this technique is helpful for the functioning of prior methods in certain environments. Lastly, we show that previous environments, such as the CoinGame, are inadequate for analysing temporally-extended general-sum interactions.
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