Necknasium: A Virtual Reality Rehabilitation Game for Managing Faulty Neck Posture
December 22, 2023 Β· Declared Dead Β· π arXiv.org
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Authors
Aliaa Rehan Youssef, Mohammed Gumaa, Ahmad Al-Kabbany
arXiv ID
2312.14371
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
arXiv.org
Last Checked
4 months ago
Abstract
This study is concerned with the application of virtual reality (VR) in rehabilitation programs for faulty neck posture which is a primary source of neck pain (NP). The latter is a highly prevalent musculoskeletal disorder that is associated with serious societal and economic burden. VR has been shown to be effective in the physical rehabilitation of various diseases. Specifically, it has been shown to improve the adherence of patients and engagement to carry out physical exercises on a regular basis. Many games have been used to manage NP with different immersion levels. Towards this goal, we present a VR-based system that targets a specific neck problem, the so called forward head posture (FHP), which is a faulty head position that abnormally stresses neck structures. The system can also generalize well to other neck-related disorders and rehabilitation goals. We show the steps for designing and developing the system, and we highlight the aspects of interaction between usability and various game elements. Using a three-point scale for user experience, we also present preliminary insights on the evaluation of the system prototype, and we discuss future enhancement directions based on the feedback from users.
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