Towards an Exploratory Visual Analytics System for Griefer Identification in MOBA Games
December 22, 2023 Β· Declared Dead Β· π arXiv.org
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Authors
Zixin Chen, Shiyi Liu, Zhihua Jin, Gaoping Huang, Yang Chao, Zhenchuan Yang, Quan Li, Huamin Qu
arXiv ID
2312.14401
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Multiplayer Online Battle Arenas (MOBAs) have gained a significant player base worldwide, generating over two billion US dollars in annual game revenue. However, the presence of griefers, who deliberately irritate and harass other players within the game, can have a detrimental impact on players' experience, compromising game fairness and potentially leading to the emergence of gray industries. Unfortunately, the absence of a standardized criterion, and the lack of high-quality labeled and annotated data has made it challenging to detect the presence of griefers. Given the complexity of the multivariant spatiotemporal data for MOBA games, game developers heavily rely on manual review of entire game video recordings to label and annotate griefers, which is a time-consuming process. To alleviate this issue, we have collaborated with a team of game specialists to develop an interactive visual analysis interface, called GrieferLens. It overviews players' behavior analysis and synthesizes their key match events. By presenting multiple views of information, GrieferLens can help the game design team efficiently recognize and label griefers in MOBA games and build up a foundation for creating a more enjoyable and fair gameplay environment.
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