InsActor: Instruction-driven Physics-based Characters
December 28, 2023 Β· Declared Dead Β· π Neural Information Processing Systems
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Authors
Jiawei Ren, Mingyuan Zhang, Cunjun Yu, Xiao Ma, Liang Pan, Ziwei Liu
arXiv ID
2312.17135
Category
cs.CV: Computer Vision
Cross-listed
cs.GR,
cs.RO
Citations
26
Venue
Neural Information Processing Systems
Last Checked
3 months ago
Abstract
Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a difficult problem due to the complexity of physical environments and the richness of human language. In this paper, we present InsActor, a principled generative framework that leverages recent advancements in diffusion-based human motion models to produce instruction-driven animations of physics-based characters. Our framework empowers InsActor to capture complex relationships between high-level human instructions and character motions by employing diffusion policies for flexibly conditioned motion planning. To overcome invalid states and infeasible state transitions in planned motions, InsActor discovers low-level skills and maps plans to latent skill sequences in a compact latent space. Extensive experiments demonstrate that InsActor achieves state-of-the-art results on various tasks, including instruction-driven motion generation and instruction-driven waypoint heading. Notably, the ability of InsActor to generate physically simulated animations using high-level human instructions makes it a valuable tool, particularly in executing long-horizon tasks with a rich set of instructions.
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