An Optimal Randomized Algorithm for Finding the Saddlepoint

January 12, 2024 ยท The Ethereal ยท ๐Ÿ› Embedded Systems and Applications

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Authors Justin Dallant, Frederik Haagensen, Riko Jacob, Lรกszlรณ Kozma, Sebastian Wild arXiv ID 2401.06512 Category cs.CC: Computational Complexity Cross-listed cs.DS, math.CO Citations 2 Venue Embedded Systems and Applications Last Checked 2 months ago
Abstract
A \emph{saddlepoint} of an $n \times n$ matrix is an entry that is the maximum of its row and the minimum of its column. Saddlepoints give the \emph{value} of a two-player zero-sum game, corresponding to its pure-strategy Nash equilibria; efficiently finding a saddlepoint is thus a natural and fundamental algorithmic task. For finding a \emph{strict saddlepoint} (an entry that is the strict maximum of its row and the strict minimum of its column) we recently gave an $O({n\log^*{n}})$-time algorithm, improving the $O({n\log{n}})$ bounds from 1991 of Bienstock, Chung, Fredman, Schรคffer, Shor, Suri and of Byrne and Vaserstein. In this paper we present an optimal $O({n})$-time algorithm for finding a strict saddlepoint based on random sampling. Our algorithm, like earlier approaches, accesses matrix entries only via unit-cost binary comparisons. For finding a (non-strict) saddlepoint, we extend an existing lower bound to randomized algorithms, showing that the trivial $O(n^2)$ runtime cannot be improved even with the use of randomness.
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