Behavior Trees with Dataflow: Coordinating Reactive Tasks in Lingua Franca
January 17, 2024 Β· Declared Dead Β· π 2024 IEEE/ACM 46th International Conference on Software Engineering: Companion Proceedings (ICSE-Companion)
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Authors
Alexander Schulz-Rosengarten, Akash Ahmad, Malte Clement, Reinhard von Hanxleden, Benjamin Asch, Marten Lohstroh, Edward A. Lee, Gustavo Quiros Araya, Ankit Shukla
arXiv ID
2401.09185
Category
cs.PL: Programming Languages
Citations
1
Venue
2024 IEEE/ACM 46th International Conference on Software Engineering: Companion Proceedings (ICSE-Companion)
Last Checked
4 months ago
Abstract
Behavior Trees (BTs) provide a lean set of control flow elements that are easily composable in a modular tree structure. They are well established for modeling the high-level behavior of non-player characters in computer games and recently gained popularity in other areas such as industrial automation. While BTs nicely express control, data handling aspects so far must be provided separately, e. g. in the form of blackboards. This may hamper reusability and can be a source of nondeterminism. We here present a dataflow extension to BTs that explicitly models data relations and communication. We provide a combined textual/graphical approach in line with modern, productivity-enhancing pragmatics-aware modeling techniques. We realized and validated that approach in the recently introduced polyglot coordination language Lingua Franca (LF).
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