"Can You Play Anything Else?" Understanding Play Style Flexibility in League of Legends
February 08, 2024 Β· Declared Dead Β· π 2024 IEEE Conference on Games (CoG)
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Authors
Emily Chen, Alexander Bisberg, Emilio Ferrara
arXiv ID
2402.05865
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CY
Citations
0
Venue
2024 IEEE Conference on Games (CoG)
Last Checked
5 months ago
Abstract
This study investigates the concept of flexibility within League of Legends, a popular online multiplayer game, focusing on the relationship between user adaptability and team success. Utilizing a dataset encompassing players of varying skill levels and play styles, we calculate two measures of flexibility for each player: overall flexibility and temporal flexibility. Our findings suggest that the flexibility of a user is dependent upon a user's preferred play style, and flexibility does impact match outcome. This work also shows that skill level not only indicates how willing a player is to adapt their play style but also how their adaptability changes over time. This paper highlights the duality and balance of specialization versus flexibility, providing insights that can inform strategic planning, collaboration and resource allocation in competitive environments.
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