3D Gaussian as a New Era: A Survey

February 11, 2024 ยท The Cartographer ยท ๐Ÿ› IEEE Transactions on Visualization and Computer Graphics

๐Ÿ“š THE CARTOGRAPHER: The Cartographer
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Authors Ben Fei, Jingyi Xu, Rui Zhang, Qingyuan Zhou, Weidong Yang, Ying He arXiv ID 2402.07181 Category cs.CV: Computer Vision Cross-listed cs.GR Citations 155 Venue IEEE Transactions on Visualization and Computer Graphics Last Checked 1 day ago
Abstract
3D Gaussian Splatting (3D-GS) has emerged as a significant advancement in the field of Computer Graphics, offering explicit scene representation and novel view synthesis without the reliance on neural networks, such as Neural Radiance Fields (NeRF). This technique has found diverse applications in areas such as robotics, urban mapping, autonomous navigation, and virtual reality/augmented reality, just name a few. Given the growing popularity and expanding research in 3D Gaussian Splatting, this paper presents a comprehensive survey of relevant papers from the past year. We organize the survey into taxonomies based on characteristics and applications, providing an introduction to the theoretical underpinnings of 3D Gaussian Splatting. Our goal through this survey is to acquaint new researchers with 3D Gaussian Splatting, serve as a valuable reference for seminal works in the field, and inspire future research directions, as discussed in our concluding section.
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