SpaceMeta: Global-Scale Massive Multi-User Virtual Interaction over LEO Satellite Constellations

February 15, 2024 Β· Declared Dead Β· πŸ› 2023 IEEE International Conference on Satellite Computing (Satellite)

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Authors Jiahe Huang, Yifei Zhu arXiv ID 2402.09720 Category cs.MM: Multimedia Cross-listed cs.NI Citations 0 Venue 2023 IEEE International Conference on Satellite Computing (Satellite) Last Checked 4 months ago
Abstract
Low latency and high synchronization among users are critical for emerging multi-user virtual interaction applications. However, the existing ground-based cloud solutions are naturally limited by the complex ground topology and fiber speeds, making it difficult to pace with the requirement of multi-user virtual interaction. The growth of low earth orbit (LEO) satellite constellations becomes a promising alternative to ground solutions. To fully exploit the potential of the LEO satellite, in this paper, we study the satellite server selection problem for global-scale multi-user interaction applications over LEO constellations. We propose an effective server selection framework, called SpaceMeta, that jointly selects the ingress satellite servers and relay servers on the communication path to minimize latency and latency discrepancy among users. Extensive experiments using real-world Starlink topology demonstrate that SpaceMeta reduces the latency by 6.72% and the interquartile range (IQR) of user latency by 39.50% compared with state-of-the-art methods.
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