Tactile Weight Rendering: A Review for Researchers and Developers

February 20, 2024 Β· The Cartographer Β· πŸ› IEEE Transactions on Haptics

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Authors RubΓ©n MartΓ­n-RodrΓ­guez, Alexandre L. Ratschat, Laura Marchal-Crespo, Yasemin Vardar arXiv ID 2402.13120 Category cs.HC: Human-Computer Interaction Cross-listed cs.RO, eess.SY Citations 5 Venue IEEE Transactions on Haptics Last Checked 3 days ago
Abstract
Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on the skin have recently offered potential solutions to enhance or substitute kinesthetic ones. Here, we aim to provide an in-depth overview and comparison of existing tactile weight rendering approaches. We categorized these approaches based on their type of stimulation into asymmetric vibration and skin stretch, further divided according to the working mechanism of the devices. Then, we compared these approaches using various criteria, including physical, mechanical, and perceptual characteristics of the reported devices and their potential applications. We found that asymmetric vibration devices have the smallest form factor, while skin stretch devices relying on the motion of flat surfaces, belts, or tactors present numerous mechanical and perceptual advantages for scenarios requiring more accurate weight rendering. Finally, we discussed the selection of the proposed categorization of devices and their application scopes, together with the limitations and opportunities for future research. We hope this study guides the development and use of tactile interfaces to achieve a more naturalistic object interaction and manipulation in virtual environments.
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