Designing for Human Operations on the Moon: Challenges and Opportunities of Navigational HUD Interfaces
February 24, 2024 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
Leonie Bensch, Tommy Nilsson, Jan Wulkop, Paul de Medeiros, Nicolas Daniel Herzberger, Michael Preutenborbeck, Andreas Gerndt, Frank Flemisch, Florian Dufresne, Georgia Albuquerque, Aidan Cowley
arXiv ID
2402.15692
Category
cs.HC: Human-Computer Interaction
Citations
5
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
Future crewed missions to the Moon will face significant environmental and operational challenges, posing risks to the safety and performance of astronauts navigating its inhospitable surface. Whilst head-up displays (HUDs) have proven effective in providing intuitive navigational support on Earth, the design of novel human-spaceflight solutions typically relies on costly and time-consuming analogue deployments, leaving the potential use of lunar HUDs largely under-explored. This paper explores an alternative approach by simulating navigational HUD concepts in a high-fidelity Virtual Reality (VR) representation of the lunar environment. In evaluating these concepts with astronauts and other aerospace experts (n=25), our mixed methods study demonstrates the efficacy of simulated analogues in facilitating rapid design assessments of early-stage HUD solutions. We illustrate this by elaborating key design challenges and guidelines for future lunar HUDs. In reflecting on the limitations of our approach, we propose directions for future design exploration of human-machine interfaces for the Moon.
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