Approximating the Geometric Knapsack Problem in Near-Linear Time and Dynamically
March 01, 2024 Β· Declared Dead Β· π International Symposium on Computational Geometry
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Moritz Buchem, Paul Deuker, Andreas Wiese
arXiv ID
2403.00536
Category
cs.DS: Data Structures & Algorithms
Citations
1
Venue
International Symposium on Computational Geometry
Last Checked
4 months ago
Abstract
An important goal in algorithm design is determining the best running time for solving a problem (approximately). For some problems, we know the optimal running time, assuming certain conditional lower bounds. In this work, we study the $d$-dimensional geometric knapsack problem where we are far from this level of understanding. We are given a set of weighted d-dimensional geometric items like squares, rectangles, or hypercubes and a knapsack which is a square or a (hyper-)cube. We want to select a subset of items that fit non-overlappingly inside the knapsack, maximizing the total profit of the packed items. We make a significant step towards determining the best running time for solving these problems approximately by presenting approximation algorithms with near-linear running times for any constant dimension d and any constant parameter $Ξ΅$. For (hyper)-cubes, we present a $(1+Ξ΅)$-approximation algorithm whose running time drastically improves upon the known $(1+Ξ΅)$-approximation algorithm which has a running time where the exponent of n depends exponentially on $1/Ξ΅$ and $d$. Moreover, we present a $(2+Ξ΅)$-approximation algorithm for rectangles in the setting without rotations and a $(17/9+Ξ΅)$-approximation algorithm if we allow rotations by 90 degrees. The best known polynomial time algorithms for these settings have approximation ratios of $17/9+Ξ΅$ and $1.5+Ξ΅$, respectively, and running times in which the exponent of n depends exponentially on $1/Ξ΅$. We also give dynamic algorithms with polylogarithmic query and update times and the same approximation guarantees as the algorithms above. Key to our results is a new family of structured packings which we call easily guessable packings. They are flexible enough to guarantee profitable solutions and structured enough so that we can compute these solutions quickly.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Data Structures & Algorithms
π
π
The Cartographer
R.I.P.
π»
Ghosted
Route Planning in Transportation Networks
R.I.P.
π»
Ghosted
Near-linear time approximation algorithms for optimal transport via Sinkhorn iteration
R.I.P.
π»
Ghosted
Hierarchical Clustering: Objective Functions and Algorithms
R.I.P.
π»
Ghosted
Graph Isomorphism in Quasipolynomial Time
π
π
The Cartographer
Simulation optimization: A review of algorithms and applications
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted