Enhanced DareFightingICE Competitions: Sound Design and AI Competitions
March 05, 2024 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Ibrahim Khan, Chollakorn Nimpattanavong, Thai Van Nguyen, Kantinan Plupattanakit, Ruck Thawonmas
arXiv ID
2403.02687
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI,
cs.SD,
eess.AS
Citations
2
Venue
arXiv.org
Last Checked
4 months ago
Abstract
This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introduces the separation of the DareFightingICE Competition into two standalone competitions called DareFightingICE Sound Design Competition and DareFightingICE AI Competition--at the 2024 IEEE Conference on Games (CoG)--in which a new platform will be used. This new platform is an enhanced version of the old DareFightingICE platform, having a better audio system to convey 3D sound and a better way to send audio data to AI agents. With this enhancement and by utilizing Unity, the new DareFightingICE platform is more accessible in terms of adding new features for VIPs and future audio research. This paper also improves the evaluation method for evaluating sound designs in the Sound Design Competition which will ensure a better sound design for VIPs as this competition continues to run at future CoG. To the best of our knowledge, both of our competitions are first of their kind, and the connection between the competitions to mutually improve the entries' quality with time makes these competitions an important part of representing an often overlooked segment within the broader gaming community, VIPs.
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