Mitigating Ageism through Virtual Reality: Intergenerational Collaborative Escape Room Design

March 06, 2024 Β· Declared Dead Β· πŸ› CHI Extended Abstracts

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Ruotong Zou, Shuyu Yin, Tianqi Song, Peinuan Qin, Yi-Chieh Lee arXiv ID 2403.03742 Category cs.HC: Human-Computer Interaction Citations 7 Venue CHI Extended Abstracts Last Checked 4 months ago
Abstract
As virtual reality (VR) becomes more popular for intergenerational collaboration, there is still a significant gap in research regarding understanding the potential for reducing ageism. Our study aims to address this gap by analyzing ageism levels before and after VR escape room collaborative experiences. We recruited 28 participants to collaborate with an older player in a challenging VR escape room game. To ensure consistent and reliable performance data of older players, our experimenters simulated older participants following specific guidelines. After completing the game, we found a significant reduction in ageism among younger participants. Furthermore, we introduce a new game mechanism that encourages intergenerational collaboration. Our research highlights the potential of VR collaborative games as a practical tool for mitigating ageism. It provides valuable insights for designing immersive VR experiences that foster enhanced intergenerational collaboration.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted