To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation

March 08, 2024 Β· Declared Dead Β· πŸ› International Conference on Human Factors in Computing Systems

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Authors Peixuan Xiong, Yukai Zhang, Nandi Zhang, Shihan Fu, Xin Li, Yadan Zheng, Jinni Zhou, Xiquan Hu, Mingming Fan arXiv ID 2403.05264 Category cs.HC: Human-Computer Interaction Citations 12 Venue International Conference on Human Factors in Computing Systems Last Checked 4 months ago
Abstract
Rehabilitation therapies are widely employed to assist people with motor impairments in regaining control over their affected body parts. Nevertheless, factors such as fatigue and low self-efficacy can hinder patient compliance during extensive rehabilitation processes. Utilizing hand redirection in virtual reality (VR) enables patients to accomplish seemingly more challenging tasks, thereby bolstering their motivation and confidence. While previous research has investigated user experience and hand redirection among able-bodied people, its effects on motor-impaired people remain unexplored. In this paper, we present a VR rehabilitation application that harnesses hand redirection. Through a user study and semi-structured interviews, we examine the impact of hand redirection on the rehabilitation experiences of people with motor impairments and its potential to enhance their motivation for upper limb rehabilitation. Our findings suggest that patients are not sensitive to hand movement inconsistency, and the majority express interest in incorporating hand redirection into future long-term VR rehabilitation programs.
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