Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
March 11, 2024 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank Steinicke
arXiv ID
2403.06776
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.MM
Citations
30
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of research explores XR exergames, no previous review has structured this rapidly expanding research landscape. We conducted a scoping review of the current state of XR exergame research to (i) provide a structured overview, (ii) highlight trends, and (iii) uncover knowledge gaps. After identifying 1318 papers in human-computer interaction and medical databases, we ultimately included 186 papers in our analysis. We provide a quantitative and qualitative summary of XR exergame research, showing current trends and potential future considerations. Finally, we provide a taxonomy of XR exergames to help future design and methodological investigation and reporting.
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