Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest Pro
March 11, 2024 Β· Declared Dead Β· π Eye Tracking Research & Application
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Authors
Samantha Aziz, Dillon J Lohr, Lee Friedman, Oleg Komogortsev
arXiv ID
2403.07210
Category
cs.HC: Human-Computer Interaction
Citations
29
Venue
Eye Tracking Research & Application
Last Checked
4 months ago
Abstract
We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 participants. In addition to presenting classical signal quality metrics--spatial accuracy, spatial precision and linearity--in ideal settings, we also study the impact of background luminance and headset slippage on device performance. We additionally present a user-centered analysis of eye tracking signal quality, where we highlight the potential differences in user experience as a function of device performance. This work contributes to a growing understanding of eye tracking signal quality in virtual reality headsets, where the performance of applications such as gaze-based interaction, foveated rendering, and social gaze are directly dependent on the quality of eye tracking signal.
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