What would Plato say? Concepts and notions from Greek philosophy applied to gamification mechanics for a meaningful and ethical gamification

March 12, 2024 Β· Declared Dead Β· πŸ› GamiFIN Conference

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Authors Kostas Karpouzis arXiv ID 2403.08041 Category cs.HC: Human-Computer Interaction Citations 3 Venue GamiFIN Conference Last Checked 4 months ago
Abstract
Gamification, the integration of game mechanics in non-game settings, has become increasingly prevalent in various digital platforms; however, its ethical and societal impacts are often overlooked. This paper delves into how Platonic and Aristotelian philosophies can provide a critical framework for understanding and evaluating the ethical dimensions of gamification. Plato's allegory of the cave and theory of forms are used to analyse the perception of reality in gamified environments, questioning their authenticity and the value of virtual achievements, while Aristotle's virtue ethics, with its emphasis on moderation, virtue, and eudaimonia (true and full happiness), can help assess how gamification influences user behaviour and ethical decision-making. The paper critically examines various gamification elements, such as the hero's journey, altruistic actions, badge levels, and user autonomy, through these philosophical lenses, and addresses the ethical responsibilities of gamification designers, advocating for a balanced approach that prioritizes user well-being and ethical development over commercial interests. By bridging ancient philosophical insights with modern digital culture, this research contributes to a deeper understanding of the ethical implications of gamification, emphasizing the need for responsible and virtuous design in digital applications.
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