Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
March 15, 2024 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
Vishnu Nair, Hanxiu 'Hazel' Zhu, Peize Song, Jizhong Wang, Brian A. Smith
arXiv ID
2403.10512
Category
cs.HC: Human-Computer Interaction
Citations
10
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many games. Sighted players experience discovery by surveying environments and identifying unexplored areas. Current accessibility tools, however, guide BLV players directly to items and places, robbing them of that experience. Thus, a crucial challenge is to develop navigation assistance tools that also foster exploration and discovery. To address this challenge, we propose the concept of exploration assistance in games and design Surveyor, an in-game exploration assistance tool that enhances discovery by tracking where BLV players look and highlighting unexplored areas. We designed Surveyor using insights from a formative study and compared Surveyor's effectiveness to approaches found in existing accessible games. Our findings reveal implications for facilitating richer play experiences for BLV users within games.
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