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The Ethereal
PackIt! Gamified Rectangle Packing
March 18, 2024 ยท The Ethereal ยท ๐ Fun with Algorithms
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Authors
Thomas Garrison, Marijn J. H. Heule, Bernardo Subercaseaux
arXiv ID
2403.12195
Category
math.CO: Combinatorics
Cross-listed
cs.DS,
cs.GT
Citations
0
Venue
Fun with Algorithms
Last Checked
3 months ago
Abstract
We present and analyze PackIt!, a turn-based game consisting of packing rectangles on an $n \times n$ grid. PackIt! can be easily played on paper, either as a competitive two-player game or in \emph{solitaire} fashion. On the $t$-th turn, a rectangle of area $t$ or $t+1$ must be placed in the grid. In the two-player format of PackIt! whichever player places a rectangle last wins, whereas the goal in the solitaire variant is to perfectly pack the $n \times n$ grid. We analyze conditions for the existence of a perfect packing over $n \times n$, then present an automated reasoning approach that allows finding perfect games of PackIt! up to $n = 50$ which includes a novel SAT-encoding technique of independent interest, and conclude by proving an NP-hardness result.
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