Prototipo de video juego activo basado en una cámara 3D para motivar la actividad física en niños y adultos mayores

March 19, 2024 · Declared Dead · 🏛 arXiv.org

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Authors Benjamín Ojeda Magaña, José Guadalupe Robledo Hernández, Leopoldo Gómez Barba, Victor Manuel Rangel Cobián arXiv ID 2403.12432 Category cs.HC: Human-Computer Interaction Cross-listed cs.CV, cs.CY Citations 0 Venue arXiv.org Last Checked 5 months ago
Abstract
This document describes the development of a video game prototype designed to encourage physical activity among children and older adults. The prototype consists of a laptop, a camera with 3D sensors, and optionally requires an LCD screen or a projector. The programming component of this prototype was developed in Scratch, a programming language geared towards children, which greatly facilitates the creation of a game tailored to the users' preferences. The idea to create such a prototype originated from the desire to offer an option that promotes physical activity among children and adults, given that a lack of physical exercise is a predominant factor in the development of chronic degenerative diseases such as diabetes and hypertension, to name the most common. As a result of this initiative, an active video game prototype was successfully developed, based on a ping-pong game, which allows both children and adults to interact in a fun way while encouraging the performance of physical activities that can positively impact the users' health.
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