Experimental Studies of Metaverse Streaming

March 22, 2024 Β· Declared Dead Β· πŸ› IEEE Consumer Electronics Magazine

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Authors Haopeng Wang, Roberto Martinez-Velazquez, Haiwei Dong, Abdulmotaleb El Saddik arXiv ID 2403.15256 Category cs.MM: Multimedia Cross-listed cs.NI Citations 7 Venue IEEE Consumer Electronics Magazine Last Checked 3 months ago
Abstract
Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the perspective of multimedia communication by conducting and analyzing real-world experiments on four different Metaverse platforms: VR (virtual reality) Vircadia, VR Mozilla Hubs, VRChat, and MR (mixed reality) Virtual City. We first investigate the traffic patterns and network performance in the three VR platforms. After raising the challenges of the Metaverse streaming and investigating the potential methods to enhance Metaverse performance, we propose a remote rendering architecture and verify its advantages through a prototype involving the campus network and MR multimodal interaction by comparison with local rendering.
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