Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform

March 23, 2024 Β· Declared Dead Β· πŸ› EuroHaptics

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Authors Premankur Banerjee, Jason Cherin, Jayati Upadhyay, Jason Kutch, Heather Culbertson arXiv ID 2403.15924 Category cs.HC: Human-Computer Interaction Cross-listed eess.SY Citations 1 Venue EuroHaptics Last Checked 4 months ago
Abstract
The paper presents a system for simulating surfing in Virtual Reality (VR), emphasizing the recreation of aquatic motions and user-initiated propulsive forces using a 6-Degree of Freedom (DoF) motion platform. We present an algorithmic approach to accurately render surfboard kinematics and interactive paddling dynamics, validated through experimental evaluation with \(N=17\) participants. Results indicate that the system effectively reproduces various acceleration levels, the perception of which is independent of users' body posture. We additionally found that the presence of ocean ripples amplifies the perception of acceleration. This system aims to enhance the realism and interactivity of VR surfing, laying a foundation for future advancements in surf therapy and interactive aquatic VR experiences.
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