Design Patterns for Multilevel Modeling and Simulation
March 25, 2024 Β· Declared Dead Β· π IEEE International Symposium on Distributed Simulation and Real-Time Applications
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Authors
Luca Serena, Moreno Marzolla, Gabriele D'Angelo, Stefano Ferretti
arXiv ID
2403.16713
Category
cs.SE: Software Engineering
Citations
1
Venue
IEEE International Symposium on Distributed Simulation and Real-Time Applications
Last Checked
5 months ago
Abstract
Multilevel modeling and simulation (M&S) is becoming increasingly relevant due to the benefits that this methodology offers. Multilevel models allow users to describe a system at multiple levels of detail. From one side, this can make better use of computational resources, since the more detailed and time-consuming models can be executed only when/where required. From the other side, multilevel models can be assembled from existing components, cutting down development and verification/validation time. A downside of multilevel M&S is that the development process becomes more complex due to some recurrent issues caused by the very nature of multilevel models: how to make sub-models interoperate, how to orchestrate execution, how state variables are to be updated when changing scale, and so on. In this paper, we address some of these issues by presenting a set of design patterns that provide a systematic approach for designing and implementing multilevel models. The proposed design patterns cover multiple aspects, including how to represent different levels of detail, how to combine incompatible models, how to exchange data across models, and so on. Some of the patterns are derived from the general software engineering literature, while others are specific to the multilevel M&S application area.
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