Enhancing Empathy in Virtual Reality: An Embodied Approach to Mindset Modulation

March 30, 2024 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Seoyeon Bae, Yoon Kyung Lee, Jungcheol Lee, Jaeheon Kim, Haeseong Jeon, Seung-Hwan Lim, Byung-Cheol Kim, Sowon Hahn arXiv ID 2404.00300 Category cs.HC: Human-Computer Interaction Citations 0 Venue arXiv.org Last Checked 5 months ago
Abstract
A growth mindset has shown promising outcomes for increasing empathy ability. However, stimulating a growth mindset in VR-based empathy interventions is under-explored. In the present study, we implemented prosocial VR content, Our Neighbor Hero, focusing on embodying a virtual character to modulate players' mindsets. The virtual body served as a stepping stone, enabling players to identify with the character and cultivate a growth mindset as they followed mission instructions. We considered several implementation factors to assist players in positioning within the VR experience, including positive feedback, content difficulty, background lighting, and multimodal feedback. We conducted an experiment to investigate the intervention's effectiveness in increasing empathy. Our findings revealed that the VR content and mindset training encouraged participants to improve their growth mindsets and empathic motives. This VR content was developed for college students to enhance their empathy and teamwork skills. It has the potential to improve collaboration in organizational and community environments.
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