Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
April 04, 2024 Β· Declared Dead Β· π MMVE@MMSys
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Authors
Tanja KojiΔ, Maurizio Vergari, Simon Knuth, Maximilian Warsinke, Sebastian MΓΆller, Jan-Niklas Voigt-Antons
arXiv ID
2404.03337
Category
cs.HC: Human-Computer Interaction
Citations
2
Venue
MMVE@MMSys
Last Checked
4 months ago
Abstract
Inside-out tracking is growing popular in consumer VR, enhancing accessibility. It uses HMD camera data and neural networks for effective hand tracking. However, limited user experience studies have compared this method to traditional controllers, with no consensus on the optimal control technique. This paper investigates the impact of control methods and gaming duration on VR user experience, hypothesizing hand tracking might be preferred for short sessions and by users new to VR due to its simplicity. Through a lab study with twenty participants, evaluating presence, emotional response, UX quality, and flow, findings revealed control type and session length affect user experience without significant interaction. Controllers were generally superior, attributed to their reliability, and longer sessions increased presence and realism. The study found that individuals with more VR experience were more inclined to recommend hand tracking to others, which contradicted predictions.
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