I Did Not Notice: A Comparison of Immersive Analytics with Augmented and Virtual Reality

April 04, 2024 Β· Declared Dead Β· πŸ› CHI Extended Abstracts

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Authors Xiaoyan Zhou, Anil Ufuk Batmaz, Adam S. Williams, Dylan Schreiber, Francisco Ortega arXiv ID 2404.03814 Category cs.HC: Human-Computer Interaction Citations 7 Venue CHI Extended Abstracts Last Checked 4 months ago
Abstract
Immersive environments enable users to engage in embodied interaction, enhancing the sensemaking processes involved in completing tasks such as immersive analytics. Previous comparative studies on immersive analytics using augmented and virtual realities have revealed that users employ different strategies for data interpretation and text-based analytics depending on the environment. Our study seeks to investigate how augmented and virtual reality influences sensemaking processes in quantitative immersive analytics. Our results, derived from a diverse group of participants, indicate that users demonstrate comparable performance in both environments. However, it was observed that users exhibit a higher tolerance for cognitive load in VR and travel further in AR. Based on our findings, we recommend providing users with the option to switch between AR and VR, thereby enabling them to select an environment that aligns with their preferences and task requirements.
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