EVE: Enabling Anyone to Train Robots using Augmented Reality
April 09, 2024 Β· Declared Dead Β· π ACM Symposium on User Interface Software and Technology
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Authors
Jun Wang, Chun-Cheng Chang, Jiafei Duan, Dieter Fox, Ranjay Krishna
arXiv ID
2404.06089
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.RO
Citations
9
Venue
ACM Symposium on User Interface Software and Technology
Last Checked
4 months ago
Abstract
The increasing affordability of robot hardware is accelerating the integration of robots into everyday activities. However, training a robot to automate a task requires expensive trajectory data where a trained human annotator moves a physical robot to train it. Consequently, only those with access to robots produce demonstrations to train robots. In this work, we remove this restriction with EVE, an iOS app that enables everyday users to train robots using intuitive augmented reality visualizations, without needing a physical robot. With EVE, users can collect demonstrations by specifying waypoints with their hands, visually inspecting the environment for obstacles, modifying existing waypoints, and verifying collected trajectories. In a user study (N=14, D=30) consisting of three common tabletop tasks, EVE outperformed three state-of-the-art interfaces in success rate and was comparable to kinesthetic teaching-physically moving a physical robot-in completion time, usability, motion intent communication, enjoyment, and preference (mean of p=0.30). EVE allows users to train robots for personalized tasks, such as sorting desk supplies, organizing ingredients, or setting up board games. We conclude by enumerating limitations and design considerations for future AR-based demonstration collection systems for robotics.
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