Designing Touchscreen Menu Interfaces for In-Vehicle Infotainment Systems: the Effect of Depth and Breadth Trade-off and Task Types on Visual-Manual Distraction
April 17, 2024 Β· Declared Dead Β· π arXiv.org
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Authors
Louveton Nicolas, McCall Rod, Engel Thomas
arXiv ID
2404.11469
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Multitasking with a touch screen user-interface while driving is known to impact negatively driving performance and safety. Literature shows that list scrolling interfaces generate more visual-manual distraction than structured menus and sequential navigation. Depth and breadth trade-offs for structured navigation have been studied. However, little is known on how secondary task characteristics interact with those trade-offs. In this study, we make the hypothesis that both menu's depth and task complexity interact in generating visual-manual distraction. Using a driving simulation setup, we collected telemetry and eye-tracking data to evaluate driving performance. Participants were multitasking with a mobile app, presenting a range of eight depth and breadth trade-offs under three types of secondary tasks, involving different cognitive operations (Systematic reading, Search for an item, Memorize items' state). The results confirm our hypothesis. Systematic interaction with menu items generated a visual demand that increased with menu's depth, while visual demand reach an optimum for Search and Memory tasks. We discuss implications for design: In a multitasking context, display design effectiveness must be assessed while considering menu's layout but also cognitive processes involved.
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