Sociotechnical Considerations for SLAM Anchors in Location-Based AR

April 19, 2024 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Tiffany T. Nguyen, Cinthya Jauregui, Sarah H. Sallee, Mohan R. Chandrasekar, Liam A'Hearn, Dominic J. Woetzel, Pinak Paliwal, Madison Nguyen, Isabella `Amne Gomez, Xinqi Zhang, Lee M. Panich, Danielle M. Heitmuller, Amy Lueck, Kai Lukoff arXiv ID 2404.12555 Category cs.HC: Human-Computer Interaction Citations 0 Venue arXiv.org Last Checked 5 months ago
Abstract
In this position paper, we explore the power of storytelling and its connection to place through the use of Augmented Reality (AR) technology, particularly within the context of ThΓ‘mien Ohlone history on the Santa Clara University campus. To do this, we utilized SLAM and 8th Wall to create virtual, location-based experiences that geolocate tribal stories at present-day sites, showcase the living culture of the ThΓ‘mien Ohlone tribe, and advocate for physical markers that could exist to recognize their story. When doing so, we made sure to select locations that added to the story each stop tells to serve as our anchors. Our research then investigates both the social and technical considerations involved in selecting anchors for AR experiences, using the ThΓ‘mien Ohlone AR Tour as a case study.
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