GazeIntent: Adapting dwell-time selection in VR interaction with real-time intent modeling
April 22, 2024 Β· Declared Dead Β· π Proc. ACM Hum. Comput. Interact.
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Authors
Anish S. Narkar, Jan J. Michalak, Candace E. Peacock, Brendan David-John
arXiv ID
2404.13829
Category
cs.HC: Human-Computer Interaction
Citations
12
Venue
Proc. ACM Hum. Comput. Interact.
Last Checked
4 months ago
Abstract
The use of ML models to predict a user's cognitive state from behavioral data has been studied for various applications which includes predicting the intent to perform selections in VR. We developed a novel technique that uses gaze-based intent models to adapt dwell-time thresholds to aid gaze-only selection. A dataset of users performing selection in arithmetic tasks was used to develop intent prediction models (F1 = 0.94). We developed GazeIntent to adapt selection dwell times based on intent model outputs and conducted an end-user study with returning and new users performing additional tasks with varied selection frequencies. Personalized models for returning users effectively accounted for prior experience and were preferred by 63% of users. Our work provides the field with methods to adapt dwell-based selection to users, account for experience over time, and consider tasks that vary by selection frequency
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