Complexity of Popularity and Dynamics of Within-Game Achievements in Computer Games
March 26, 2024 Β· Declared Dead Β· π International Journal of Modern Physics C
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Leonardo Ribeiro da Cunha, Leonardo Oliveira Mendes, Renio dos Santos Mendes
arXiv ID
2404.15295
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
International Journal of Modern Physics C
Last Checked
4 months ago
Abstract
Tasks of different nature and difficulty levels are a part of people's lives. In this context, there is a scientific interest in the relationship between the difficulty of the task and the persistence need to accomplish it. Despite the generality of this problem, some tasks can be simulated in the form of games. In this way, we employ data from a large online platform, called Steam, to analyze games and the performance of their players. More specifically, we investigated persistence in completing tasks based on the proportion of players who accomplished game achievements. Overall, we present five major findings. First, the probability distribution for the number of achievements is log-normal distribution. Second, the distribution of game players also follows a log-normal. Third, most games require neither a very high degree of persistence nor a very low one. Fourth, players also prefer games that demand a certain intermediate persistence. Fifth, the proportion of players as a function of the number of achievements declines approximately exponentially. As both the log-normal and the exponential functions are memoryless, they are mathematical forms that describe random effects arising from the nature of the system. Therefore our first two findings describe random processes of fragmenting achievements and players while the last three provide a quantitative measure of the human preference in the pursuit of challenging, achievable, and justifiable tasks.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Human-Computer Interaction
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Improving fairness in machine learning systems: What do industry practitioners need?
R.I.P.
π»
Ghosted
Identifying Stable Patterns over Time for Emotion Recognition from EEG
R.I.P.
π»
Ghosted
Questioning the AI: Informing Design Practices for Explainable AI User Experiences
R.I.P.
π»
Ghosted
Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunities
R.I.P.
π»
Ghosted
Educational data mining and learning analytics: An updated survey
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted