Humans prefer interacting with slow, less realistic butterfly simulations
April 25, 2024 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Paige L. Reiter, Talia Y. Moore
arXiv ID
2404.16985
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.RO
Citations
2
Venue
arXiv.org
Last Checked
4 months ago
Abstract
How should zoomorphic, or bio-inspired, robots indicate to humans that interactions will be safe and fun? Here, a survey is used to measure how human willingness to interact with a simulated butterfly robot is affected by different flight patterns. Flapping frequency, flap to glide ratio, and flapping pattern were independently varied based on a literature review of butterfly and moth flight. Human willingness to interact with these simulations and demographic information were self-reported via an online survey. Low flapping frequency and greater proportion of gliding were preferred, and prior experience with butterflies strongly predicted greater interaction willingness. The preferred flight parameters correspond to migrating butterfly flight patterns that are rarely directly observed by humans and do not correspond to the species that inspired the wing shape of the robot model. The most realistic butterfly simulations were among the least preferred. An analysis of animated butterflies in popular media revealed a convergence on slower, less realistic flight parameters. This iterative and interactive artistic process provides a model for determining human preferences and identifying functional requirements of robots for human interaction. Thus, the robotic design process can be streamlined by leveraging animated models and surveys prior to construction.
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