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The Ethereal
Solving the Graph Burning Problem for Large Graphs
April 25, 2024 ยท The Ethereal ยท ๐ Embedded Systems and Applications
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Authors
Felipe de Carvalho Pereira, Pedro Jussieu de Rezende, Tallys Yunes, Luiz Fernando Batista Morato
arXiv ID
2404.17080
Category
cs.DM: Discrete Mathematics
Cross-listed
cs.DS,
math.CO
Citations
2
Venue
Embedded Systems and Applications
Last Checked
2 months ago
Abstract
We propose an exact algorithm for the Graph Burning Problem ($\texttt{GBP}$), an NP-hard optimization problem that models the spread of influence on social networks. Given a graph $G$ with vertex set $V$, the objective is to find a sequence of $k$ vertices in $V$, namely, $v_1, v_2, \dots, v_k$, such that $k$ is minimum and $\bigcup_{i = 1}^{k} \{u\! \in\! V\! : d(u, v_i) \leq k - i\} = V$, where $d(u,v)$ denotes the distance between $u$ and $v$. We formulate the problem as a set covering integer programming model and design a row generation algorithm for the $\texttt{GBP}$. Our method exploits the fact that a very small number of covering constraints is often sufficient for solving the integer model, allowing the corresponding rows to be generated on demand. To date, the most efficient exact algorithm for the $\texttt{GBP}$, denoted here by $\texttt{GDCA}$, is able to obtain optimal solutions for graphs with up to 14,000 vertices within two hours of execution. In comparison, our algorithm finds provably optimal solutions approximately 236 times faster, on average, than $\texttt{GDCA}$. For larger graphs, memory space becomes a limiting factor for $\texttt{GDCA}$. Our algorithm, however, solves real-world instances with almost 200,000 vertices in less than 35 seconds, increasing the size of graphs for which optimal solutions are known by a factor of 14.
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