Meta-Objects: Interactive and Multisensory Virtual Objects Learned from the Real World for Use in Augmented Reality
April 26, 2024 Β· Declared Dead Β· π IEEE Computer Graphics and Applications
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Authors
Dooyoung Kim, Taewook Ha, Jinseok Hong, Seonji Kim, Selin Choi, Heejeong Ko, Woontack Woo
arXiv ID
2404.17179
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.ET
Citations
2
Venue
IEEE Computer Graphics and Applications
Last Checked
4 months ago
Abstract
We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical and virtual worlds. While plenty of today's virtual objects provide some sensory feedback and dynamic behavior, meta-objects fully integrate interactive and multisensory features within a structured data framework to enable real-time immersive experiences in a post-metaverse intelligent simulation platform. Three key components underpin the utilization of meta-objects in the post-metaverse: property-embedded modeling for physical and action realism, adaptive multisensory feedback tailored to user interactions, and a scene graph-based intelligence simulation platform for scalable and efficient ecosystem integration. By leveraging meta-objects through wearable AR/VR devices, the post-metaverse facilitates seamless interactions that transcend spatial and temporal barriers, paving the way for a transformative reality-virtuality convergence.
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