BlenderAlchemy: Editing 3D Graphics with Vision-Language Models
April 26, 2024 Β· Declared Dead Β· π European Conference on Computer Vision
"No code URL or promise found in abstract"
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Authors
Ian Huang, Guandao Yang, Leonidas Guibas
arXiv ID
2404.17672
Category
cs.CV: Computer Vision
Cross-listed
cs.GR
Citations
11
Venue
European Conference on Computer Vision
Last Checked
4 months ago
Abstract
Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software like Blender, in which they might need to interleave and repeat operations, such as connecting material nodes, hundreds of times. Moreover, slightly different design goals may require completely different sequences, making automation difficult. In this paper, we propose a system that leverages Vision-Language Models (VLMs), like GPT-4V, to intelligently search the design action space to arrive at an answer that can satisfy a user's intent. Specifically, we design a vision-based edit generator and state evaluator to work together to find the correct sequence of actions to achieve the goal. Inspired by the role of visual imagination in the human design process, we supplement the visual reasoning capabilities of VLMs with "imagined" reference images from image-generation models, providing visual grounding of abstract language descriptions. In this paper, we provide empirical evidence suggesting our system can produce simple but tedious Blender editing sequences for tasks such as editing procedural materials and geometry from text and/or reference images, as well as adjusting lighting configurations for product renderings in complex scenes.
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